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Old Apr 08, 2007, 12:47 PM // 12:47   #1
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Default GWEN Skills?

EotN skills preview
Short version of the story, apparently the guys that are in the ATS testing event can see some EotN skills. They are under no NDA, before anyone asks, not that it matters much anyways.

Copied straight from Guildwiki's talk page of EoTN. Does anyone know anything about these?

MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic

NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic

MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers

ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.

RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship

ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic

RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power
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Old Apr 08, 2007, 01:08 PM // 13:08   #2
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I wonder what Cracked Armor is. I suppose it makes your armor for all purposes equal 60 AL.

_Zexion
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Old Apr 08, 2007, 01:09 PM // 13:09   #3
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where did you get this information?

can you link us to the wiki page please?
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Old Apr 08, 2007, 01:18 PM // 13:18   #4
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Here it is:

http://gw.gamewikis.org/wiki/Talk:Gu...ills_previ ew
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Old Apr 08, 2007, 03:17 PM // 15:17   #5
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So, anyone else in ATS who can confirm this list or broaden it or simply add stats for 16 in each skill?
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Old Apr 08, 2007, 03:32 PM // 15:32   #6
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Confirmed.

Check the ATS Tester thread as well http://www.guildwarsguru.com/forum/s...php?t=10139736.
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Old Apr 08, 2007, 03:38 PM // 15:38   #7
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Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.
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Old Apr 08, 2007, 03:41 PM // 15:41   #8
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HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)
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Old Apr 08, 2007, 03:55 PM // 15:55   #9
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Quote:
Originally Posted by Zinger314
Those Necromancer skills suck horribly. Although the Death Magic abilities may be interesting depending on how they scale.
At least they are cheap (5, 10 energy)

Entropy would be very sweet on B/P MM ... way to protect your army

If putrid scales nicely (thats, duraction scales as well as damage and degen) it would make it excelent hex for non-mm death necro

Putrid + Rising Bile = enemy timed bomb that actually hurts.
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Old Apr 08, 2007, 04:00 PM // 16:00   #10
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Quote:
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Who wants to see the maximum energy a mob has? I do. ^^
Use SV/AV and then this, to determine that.

Quote:
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Wow, 25 seconds duration. The only thing I can think of is Mantra of Persistance, it lasts longer than Crippling Anguish.
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Old Apr 08, 2007, 05:05 PM // 17:05   #11
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those elem spells are absolutely terrible.

What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.

Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!

Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.

Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.

Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.

Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.

Last edited by The Great Al; Apr 08, 2007 at 05:15 PM // 17:15..
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Old Apr 08, 2007, 05:07 PM // 17:07   #12
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Quote:
Originally Posted by Keithark
HOLY CRAP!!!

Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses

As if Paragon needed any more nerfing, now they are going to kill the beastmaster along with the Paragon...(thinks, need to go back and edit my "yes" answer on the topic about "would you by GW:EN today" thread)

Shouts can't be stripped and are really powerful, so that skill isn't overpowered really.
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Old Apr 08, 2007, 05:22 PM // 17:22   #13
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I don't really like any of them, except the Assassin.

Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]
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Old Apr 08, 2007, 05:28 PM // 17:28   #14
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Hehe I love the Mesmer skills
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Old Apr 08, 2007, 05:28 PM // 17:28   #15
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Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.

Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?
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Old Apr 08, 2007, 05:36 PM // 17:36   #16
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Quote:
Originally Posted by The Great Al
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.

Should that say +4? I can't understand what the point of this spell would be. For 10 seconds, you have 0 energy, only to get 12 when it's over?
Im guessing use this with Ether Signet as the -4 degen ends, and get 12 + energy from Ether Signet and after the 10 seconds you get loads of energy.
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Old Apr 08, 2007, 05:36 PM // 17:36   #17
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Quote:
Originally Posted by The Great Al
those elem spells are absolutely terrible.

What is the point of Glyph of Swiftness? It's probably 'no attribute' so it won't even scale up...projectiles from 2 spells go faster, I can't possibly imagine anyone ever putting that in their skill bar.

Winter's Embrace...aren't there already enough snares that people can use from a distance? Maybe warriors will find a use for that spell, but not elems. Not only do other spells work from a distance, but they don't snare the caster too!

Glyph of Immolation - If it scales, I guess this could be a nice glyph, although I think I'd rather just use MoR, because a single 3-second burning does very little.

Shell Shock - It'll be interesting to see how this scales, and also what "cracked armor" does.

Grasping Flames - 10/2/15, depending on how it scales up, probably not very good for a conditional snare, but we'll see.

Ward of Weariness - could be useful for PvP, presumably it'll last around 20 seconds.
7

GoI - obvious complement to SF build (do damage from second one), even if it does not scale, it is definitelly one of better glyphs for secodary classes.

Imagine potential with, say, Virulence.

Or Discord (all you need is ti hex target, condition is automatic from now.)

Or Fevered dreams (everything burrns immeditatelly, follow up with air condition causing spells ... more burning aoe, and blindless / crakled armor from new shell shock )

Ward of Weariness: Farmer build, orly - weakness is massive damage reduction, aoe elemental damage is easy for solofarmer with earth.
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Old Apr 08, 2007, 05:41 PM // 17:41   #18
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Just casting Ether Signet once you dip under 10 energy seems like a better option, using it with ether lord may be ok though.

Last edited by The Great Al; Apr 08, 2007 at 05:43 PM // 17:43..
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Old Apr 08, 2007, 08:01 PM // 20:01   #19
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Quote:
Originally Posted by Puebert
I don't really like any of them, except the Assassin.

Lotus Strike (Off-Hand Attack. If it hits, this attack strikes for +X damage and you gain ~17 energy), looks amazing and would be great after [skill=text]Unsuspecting Strike[/skill]
Man, that skill must follow Lead and has 12 sec recharge. Anet seems not to understand that any Lead/Offhand following a lead will be just unplayable with such high recharge time.

Black Lotus Strike>>>>>>>>>>>>>>>>>>>>>>>Lotus Strike
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Old Apr 08, 2007, 11:00 PM // 23:00   #20
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Quote:
Originally Posted by Renegade26
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
...Well I see they found a replacement for Otyugh's Cry as 'Worst Skill in the Game'.

Why would I want to use that versus, say, Lightning Reflexes? Sure, LR is a stance and can be broken by the "Wild" skills, but the percentage is higher and you get the benefit of a 75% chance to block.

Albeit, LR does have a longer recharge of 30 seconds instead of 12. It's useless for a Barrage Ranger anyways, being a preparation.
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